Winding Halls

Act 3
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⚖️ Choices

#1 Embrace madness

Effect: Gain Madness (reduce random card cost to 0), gain a curse

💡 Madness can be very strong

#2 Retrace steps

Effect: Lose max HP

💡 Safe but costly

#3 Leave

Effect: Nothing but lose some max HP

💡 Also costs HP

📋 Strategy Tips

Madness is powerful in the right deck. Otherwise take the HP loss.