The Watcher
Advanced (highest skill ceiling)A blind ascetic who shifts between combat Stances for devastating effects. Wrath doubles damage dealt AND taken. Calm gives 2 energy on exit. Divinity triples damage and gives 3 energy.
📦 Starting Deck
✅ Strengths
- +Highest burst damage potential (Wrath/Divinity)
- +Free energy from Calm exits
- +Vault gives an extra turn
- +Mental Fortress + Stance cycling = infinite scaling
⚠️ Weaknesses
- −Wrath doubles damage TAKEN — very risky
- −72 HP is fragile
- −Requires careful turn planning
- −Ending in Wrath by mistake can be instantly fatal
💡 General Strategy
Watcher is the strongest character but also the most punishing. Ending turns in Wrath without enough Block can kill you instantly — double damage received is brutal. Always have an exit plan from Wrath. Talk to the Hand is secretly one of the best cards. Vault (extra turn) is game-winning.
🎯 Build Archetypes
Wrath Cycling
Enter Wrath for double damage, exit before enemy attacks. Mental Fortress gives Block on every Stance change. Rushdown draws on Wrath entry.
Mantra/Divinity
Accumulate 10 Mantra to enter Divinity (3x damage, +3 energy). Devotion generates Mantra passively. Blasphemy enters Divinity immediately.
Retain
Hold cards between turns for perfect timing. Establishment reduces Retained card costs. Windmill Strike grows while retained.
Scry
Scry lets you see and discard upcoming cards. Nirvana gains Block from Scry. Cut Through Fate is the core card.
📇 Card Tier List (65 cards)
S Tier (4 cards)
A Tier (22 cards)
Deal 9 damage. Enter Wrath.
Deal 7 damage for each enemy.
Enter Wrath. Exhaust. Retain.
Deal 7 damage. Scry 2. Draw 1.
Deal 4 damage. Returns to hand when you change Stance.
Enter Calm. Exhaust. Retain.
Gain 2 Mantra at start of turn.
Draw 2 cards. Exit your Stance.
If in Wrath, apply 5 Vulnerable to ALL. Otherwise enter Wrath.
If in Calm, exit Calm. Draw 3 cards. Otherwise, enter Calm.
Deal 3 damage 3 times. Enter Wrath. Shuffle into draw pile.
Deal 15 damage. Draw 2 cards.
Enter Divinity. Die next turn. Retain.
Deal 12 damage. +1 for each Mantra gained this combat.
When drawn, add 2 Miracles to hand. Exhaust.
Gain 1 Energy at start of each turn (increases by 1 each turn).
Retained cards cost 1 less each turn.
If enemy HP ≤ 30, set to 0.
Choose a card in draw pile. Play it twice. Exhaust.
Deal 5 damage to random enemy 5 times.
Draw until hand is full (10 cards).
Gain 3 Block for each card in hand.
B Tier (28 cards)
Gain 8 Block. Enter Calm.
Deal 5 damage to ALL.
Deal 8 damage. If last card was Skill, apply 1 Vulnerable.
Gain 7 Block. Exit Stance.
Deal 9 damage. Exit Stance.
Deal 4 damage twice. Retain.
Deal 7 damage. If last card was Attack, gain 1 Energy.
Gain 3 Block. If in Wrath, gain 9 more.
Scry 1. Gain 2 Block. Deal 3 damage.
Gain 2 Mantra. Gain 4 Block.
Deal 8 damage. If last card was Attack, apply 1 Weak.
Gain 7 Block. Scry 3.
At start of each turn, add a Smite to hand.
Put a Miracle into hand at start of next X turns.
Gain 4 Block. Add a Safety to hand.
Gain 1 Energy at start of turn. Lose 1 Strength and 1 Dexterity.
When you Scry, gain 3 Block.
Gain 12 Block. Retain.
Deal 10 damage. Shuffle Through Violence into draw pile.
Gain 6 Block. If last card was Attack, draw 2.
At end of turn, add an Insight to draw pile.
Gain 8 Block. Next Attack deals double.
When you gain Block this turn, apply 1 Weak to ALL enemies.
Gain 5 Mantra. Retain.
Next Attack deals 5 extra damage.
Deal 10 damage. If fatal, upgrade a random card in deck. Exhaust.
When a card is created, Upgrade it.
Choose: gain 3 Plated Armor, 3 Strength, or 25 Gold. Exhaust.
C Tier (9 cards)
Deal 12 damage to ALL enemies. End your turn.
Choose 1 of 3 random Attacks from other characters to add to hand. Exhaust.
If in Calm at end of turn, gain 5 Block.
Gain 5 Block. Retain. +2 Block each turn retained.
Deal 20 damage. Retain. Costs 1 less each turn retained.
When you Scry, put a card to bottom instead of discard.
Deal 7 damage. Retain. +4 damage each turn retained.
Shuffle Beta into draw pile. Exhaust.
Shuffle an Expunger (deal 9xX damage) into draw pile.