The Silent
IntermediateA deadly huntress who uses Poison to melt enemies, Shivs for rapid strikes, and superior card draw to control every fight. Starts with extra draw on turn 1.
📦 Starting Deck
✅ Strengths
- +Best scaling for long fights (Poison)
- +Excellent card draw and selection
- +Well-Laid Plans is unique and powerful
- +Wraith Form provides near-invincibility
⚠️ Weaknesses
- −Low HP (70) makes early game risky
- −Struggles to deal front-loaded damage in Act 1
- −Shiv builds get punished by Time Eater
- −Needs setup time for Poison to work
💡 General Strategy
Silent struggles with Act 1 elites but scales incredibly well into late game. Noxious Fumes is one of the best uncommons — passive Poison that wins long fights. Backflip is your best common. Well-Laid Plans gives unmatched card selection.
🎯 Build Archetypes
Poison
Apply Poison with Deadly Poison and Noxious Fumes, then multiply with Catalyst. Nightmare + Catalyst = instant kill on any boss.
Shiv
Generate Shivs with Blade Dance and Cloak and Dagger. Accuracy makes each Shiv hit hard. After Image gives Block per card played.
Discard
Discard cards to trigger Tactician (energy) and Reflex (draw). Calculated Gamble and Acrobatics fuel the engine.
Block/Footwork
Stack Footwork for massive Dexterity. Every block card becomes incredibly efficient. Blur retains Block between turns.
📇 Card Tier List (73 cards)
S Tier (11 cards)
Gain 5 Block. Draw 2 cards.
Double enemy Poison. Exhaust.
Gain 2 Dexterity.
Enemy loses X Strength. Apply X Weak. Exhaust.
At start of turn, ALL enemies gain 2 Poison.
Retain up to 1 card each turn.
Gain 1 Energy. Draw 2 cards. Exhaust.
When you play a card, gain 1 Block.
Apply 6 Poison. When enemy dies, deal damage to all equal to its max HP.
Choose a card. Next turn add 3 copies to hand. Exhaust.
Gain 2 Intangible. Lose 1 Dexterity each turn.
A Tier (21 cards)
Draw 3 cards. Discard 1.
Add 3 Shivs to hand.
Gain 6 Block. Add 1 Shiv to hand.
Apply 5 Poison.
ALL enemies lose 6 Strength this turn. Exhaust.
Shivs deal 4 extra damage.
Gain 5 Block. Block not removed next turn.
Discard hand. Draw equal cards. Exhaust.
Deal 12 damage. Whenever you play a card this turn, enemy loses 3 HP.
Apply 4 Poison and 2 Weak to ALL enemies. Exhaust.
Gain 10 Block. Deal 10 damage.
Apply 2 Weak. Gain 11 Block.
Unplayable. When discarded, draw 2 cards.
Unplayable. When discarded, gain 1 Energy.
Apply 99 Vulnerable. Exhaust.
Cards cost 0 this turn. Cannot draw more cards.
Next Skill is played twice.
Deal 13 damage to ALL enemies. Exhaust.
Next turn draw X cards and gain X Energy.
Deal 8 damage twice. -2 damage each play this combat.
At start of turn, draw 1 card and discard 1 card.
B Tier (26 cards)
Deal 3 damage. Apply 1 Weak.
Gain 8 Block. Discard 1 card.
Deal 4 damage to ALL enemies twice.
Deal 9 damage. Draw 1. Discard 1.
Deal 8 damage. Next turn gain 1 Energy.
Next turn gain 2 Energy.
Deal 8 damage. Draw 1 card.
Deal 12 damage. If you discarded this turn, gain 2 Energy.
Deal 7 damage. Apply 1 Weak.
Deal 10 damage to ALL enemies. Discard 1 card.
Innate. Deal 11 damage. Exhaust.
Apply 3 Poison to a random enemy 3 times.
Discard 3 cards. Gain 2 Energy.
Deal 4 damage. Exhaust. When drawn, add a copy to hand.
Draw 1 card. If it's a Skill, gain 3 Block.
Costs 1 less for each card discarded this turn. Deal 7 damage 3 times.
Draw cards until you have 6 in hand.
Deal 6 damage for each Attack played this turn.
Deal 5 damage. If Weak, gain 1 Energy and draw 1.
Add a Shiv to hand at start of each turn.
Deal 15 damage. Draw 2 cards next turn.
Deal 3 damage 5 times.
Deal 7 damage X times.
When you play a card, deal 1 damage to ALL enemies.
Whenever you deal unblocked Attack damage, apply 1 Poison.
Next turn, your attacks deal double damage.
C Tier (13 cards)
Deal 7 damage. If Poisoned, deal 7 again.
Gain 4 Block.
Gain 4 Block. Next turn gain 4 Block.
Deal 6 damage. Apply 3 Poison.
Draw 1 card. Discard 1 card.
Deal 6 damage.
When attacked, deal 3 damage back.
Add a random Silent skill to hand. It costs 0. Exhaust.
Deal 4 damage for each Skill in hand.
Put a card from hand on top of draw pile. It costs 0 next turn.
Can only be played with 0 cards in draw pile. Deal 50 damage.
Discard hand. Add a Shiv per card discarded.
Deal 14 damage. Discard all non-Attack cards.