🗡️

The Ironclad

Beginner-friendly

A battle-hardened warrior who sold his soul for demonic power. Specializes in Strength scaling, Exhaust synergies, self-damage combos, and impenetrable Block walls.

HP80
Starting RelicBurning Blood
Relic EffectHeal 6 HP at the end of combat.

📦 Starting Deck

Strike x5Defend x4Bash

✅ Strengths

  • +Best healing relic for sustain
  • +Strongest single-target damage
  • +Multiple viable build paths
  • +Forgiving of mistakes due to healing

⚠️ Weaknesses

  • Weaker AoE options
  • Can struggle with Act 1 elites without early damage
  • Exhaust builds need multiple pieces to come online

💡 General Strategy

Ironclad's Burning Blood gives the most flexibility to take risky paths and elite fights. Prioritize Strength scaling or Exhaust engines. Offering is the best card in his pool — take it every time. Shrug It Off is the best common.

🎯 Build Archetypes

Strength

Stack Strength with Inflame, Spot Weakness, Demon Form, and double it with Limit Break. Heavy Blade and multi-hit attacks become devastating.

Exhaust

Use Corruption + Dark Embrace + Feel No Pain for an unstoppable engine. Skills cost 0, draw cards, and gain Block when exhausted.

Block/Barricade

Barricade keeps Block forever. Stack with Entrench (double Block) and win with Body Slam dealing damage equal to your Block.

Self-Damage/Rupture

Lose HP on purpose with Bloodletting, Combust, Hemokinesis to trigger Rupture for permanent Strength. Reaper heals it all back.

📇 Card Tier List (74 cards)

S Tier (10 cards)

A Tier (30 cards)

Armaments 1⚡ skill

Gain 5 Block. Upgrade a card in hand.

Body Slam 1⚡ attack

Deal damage equal to your Block.

Headbutt 1⚡ attack

Deal 9 damage. Put a card from discard on top of draw pile.

Heavy Blade 2⚡ attack

Deal 14 damage. Strength affects this 3 times.

Pommel Strike 1⚡ attack

Deal 9 damage. Draw 1 card.

True Grit 1⚡ skill

Gain 7 Block. Exhaust a random card.

Battle Trance 0⚡ skill

Draw 3 cards. Cannot draw more this turn.

Bloodletting 0⚡ skill

Lose 3 HP. Gain 2 Energy.

Burning Pact 1⚡ skill

Exhaust 1 card. Draw 2 cards.

Disarm 1⚡ skill

Enemy loses 2 Strength. Exhaust.

Dropkick 1⚡ attack

Deal 5 damage. If Vulnerable, gain 1 energy + draw 1.

Entrench 2⚡ skill

Double your Block.

Flame Barrier 2⚡ skill

Gain 12 Block. Deal 4 damage when attacked this turn.

Inflame 1⚡ power

Gain 2 Strength.

Power Through 1⚡ skill

Add 2 Wounds to hand. Gain 15 Block.

Rage 0⚡ skill

Gain 3 Block per Attack played this turn.

Rupture 1⚡ power

When you lose HP from a card, gain 1 Strength.

Second Wind 1⚡ skill

Exhaust all non-Attack cards. Gain 5 Block each.

Seeing Red 1⚡ skill

Gain 2 Energy. Exhaust.

Spot Weakness 1⚡ skill

If enemy intends to attack, gain 3 Strength.

Uppercut 2⚡ attack

Deal 13 damage. Apply 1 Weak and 1 Vulnerable.

Whirlwind X⚡ attack

Deal 5 damage to ALL enemies X times.

Berserk 0⚡ power

Gain 2 Vulnerable. Gain 1 Energy each turn.

Brutality 0⚡ power

Lose 1 HP at start of turn. Draw 1 extra card.

Double Tap 1⚡ skill

Next Attack is played twice.

Exhume 1⚡ skill

Put a card from Exhaust pile into hand. Exhaust.

Feed 1⚡ attack

Deal 10 damage. If fatal, gain 3 max HP. Exhaust.

Fiend Fire 2⚡ attack

Exhaust all cards in hand. Deal 7 damage for each.

Immolate 2⚡ attack

Deal 21 damage to ALL enemies. Add a Burn to discard.

Reaper 2⚡ attack

Deal 4 damage to ALL enemies. Heal for unblocked damage.

B Tier (19 cards)

C Tier (10 cards)

D Tier (5 cards)