The Defect

Intermediate

An ancient combat automaton that channels Orbs — Lightning for damage, Frost for block, Dark for scaling damage, and Plasma for energy. Focus amplifies all Orb effects.

HP75
Starting RelicCracked Core
Relic EffectChannel 1 Lightning Orb at the start of combat.

📦 Starting Deck

Strike x4Defend x4ZapDualcast

✅ Strengths

  • +Incredible passive defense with Frost + Focus
  • +Best AoE with Electrodynamics
  • +Echo Form doubles everything
  • +Self Repair provides sustain

⚠️ Weaknesses

  • Slow start — needs Focus online to function
  • Orb slots limit scaling without Capacitor
  • Biased Cognition's Focus loss requires planning
  • Vulnerable to early Act 1 without Frost setup

💡 General Strategy

Focus is everything for Defect. Defragment and Biased Cognition are game-defining. Frost orbs with high Focus make you nearly invincible. Coolheaded is the best common. Echo Form is one of the strongest cards in the game.

🎯 Build Archetypes

Lightning/Electrodynamics

Electrodynamics makes Lightning hit ALL enemies. Storm generates Lightning from Powers. Incredible AoE damage.

Frost/Focus

Stack Focus with Defragment and Biased Cognition. Frost Orbs passively generate Block equal to 2+Focus each turn. Glacier is the core card.

Dark Orb

Dark Orbs accumulate damage (6+Focus per turn). Evoke for massive single-target burst. Dualcast doubles the evoke.

0-Cost/All for One

Claw scales infinitely. All for One recovers all 0-cost cards from discard. Scrape draws and keeps 0-cost cards.

📇 Card Tier List (71 cards)

S Tier (8 cards)

A Tier (20 cards)

B Tier (33 cards)

Dualcast 1⚡ skill

Evoke your next Orb twice.

Zap 1⚡ skill

Channel 1 Lightning.

Beam Cell 0⚡ attack

Deal 3 damage. Apply 1 Vulnerable.

Charge Battery 1⚡ skill

Gain 7 Block. Next turn gain 1 Energy.

Claw 0⚡ attack

Deal 3 damage. ALL Claw damage +2 this combat.

Go for the Eyes 0⚡ attack

Deal 3 damage. If attacking, apply 1 Weak.

Stack 1⚡ skill

Gain Block equal to discard pile size.

Steam Barrier 0⚡ skill

Gain 6 Block. Loses 1 Block this combat each play.

Sweeping Beam 1⚡ attack

Deal 6 damage to ALL. Draw 1.

Aggregate 1⚡ skill

Gain Energy for every 4 cards in draw pile.

Auto-Shields 1⚡ skill

If you have no Block, gain 11 Block.

Blizzard 1⚡ attack

Deal damage equal to 2x Frost channeled this combat.

Boot Sequence 0⚡ skill

Innate. Gain 10 Block. Exhaust.

Bullseye 1⚡ attack

Deal 8 damage. Apply 2 Lock-On.

Chill 0⚡ skill

Channel 1 Frost for each enemy. Exhaust.

Darkness 1⚡ skill

Channel 1 Dark.

Equilibrium 2⚡ skill

Gain 13 Block. Retain your hand.

Fusion 2⚡ skill

Channel 1 Plasma.

Genetic Algorithm 1⚡ skill

Gain 1 Block. Permanently gains 2 more Block. Exhaust.

Melter 1⚡ attack

Remove all enemy Block. Deal 10 damage.

Overclock 0⚡ skill

Draw 2 cards. Add a Burn to discard.

Recycle 1⚡ skill

Exhaust a card. Gain Energy equal to its cost.

Reinforced Body X⚡ skill

Gain 7 Block X times.

Scrape 1⚡ attack

Deal 7 damage. Draw 4 cards. Discard non-0-cost cards drawn.

Static Discharge 1⚡ power

When you take unblocked damage, channel 1 Lightning.

Tempest X⚡ skill

Channel X Lightning. Exhaust.

Turbo 0⚡ skill

Gain 2 Energy. Add a Void to discard.

White Noise 1⚡ skill

Add a random Power to hand. It costs 0. Exhaust.

Fission 0⚡ skill

Remove all Orbs. Gain 1 Energy and draw 1 per Orb.

Hyperbeam 2⚡ attack

Deal 26 damage to ALL enemies. Lose 3 Focus.

Meteor Strike 5⚡ attack

Deal 24 damage. Channel 3 Plasma.

Reboot 0⚡ skill

Shuffle hand and discard into draw pile. Draw 4 cards. Exhaust.

Thunder Strike 3⚡ attack

Deal 7 damage to random enemy for each Lightning channeled this combat.

C Tier (8 cards)

D Tier (2 cards)