📇 Card Database
All Slay the Spire cards with tier ratings and strategy tips.
⚔️ Bash
Deal 8 damage. Apply 2 Vulnerable.
🛡️ Defend
Gain 5 Block.
⚔️ Strike
Deal 6 damage.
⚔️ Anger
Deal 6 damage. Add a copy to your discard pile.
🛡️ Armaments
Gain 5 Block. Upgrade a card in hand.
⚔️ Body Slam
Deal damage equal to your Block.
⚔️ Clash
Can only be played if every card in hand is an Attack. Deal 14 damage.
⚔️ Cleave
Deal 8 damage to ALL enemies.
⚔️ Clothesline
Deal 12 damage. Apply 2 Weak.
🛡️ Flex
Gain 2 Strength. Lose 2 Strength at end of turn.
🛡️ Havoc
Play the top card of your draw pile and Exhaust it.
⚔️ Headbutt
Deal 9 damage. Put a card from discard on top of draw pile.
⚔️ Heavy Blade
Deal 14 damage. Strength affects this 3 times.
⚔️ Iron Wave
Gain 5 Block. Deal 5 damage.
⚔️ Perfected Strike
Deal 6 damage. +2 per Strike card in deck.
⚔️ Pommel Strike
Deal 9 damage. Draw 1 card.
🛡️ Shrug It Off
Gain 8 Block. Draw 1 card.
⚔️ Sword Boomerang
Deal 3 damage to random enemy 3 times.
⚔️ Thunderclap
Deal 4 damage. Apply 1 Vulnerable to ALL enemies.
🛡️ True Grit
Gain 7 Block. Exhaust a random card.
⚔️ Twin Strike
Deal 5 damage twice.
🛡️ Warcry
Draw 1 card. Put a card on top of draw pile. Exhaust.
⚔️ Wild Strike
Deal 12 damage. Shuffle a Wound into draw pile.
🛡️ Battle Trance
Draw 3 cards. Cannot draw more this turn.
⚔️ Blood for Blood
Costs 1 less per HP lost. Deal 18 damage.
🛡️ Bloodletting
Lose 3 HP. Gain 2 Energy.
🛡️ Burning Pact
Exhaust 1 card. Draw 2 cards.
⚔️ Carnage
Ethereal. Deal 20 damage.
💎 Combust
Lose 1 HP at end of turn. Deal 5 damage to ALL enemies.
💎 Dark Embrace
When a card is Exhausted, draw 1 card.
🛡️ Disarm
Enemy loses 2 Strength. Exhaust.
⚔️ Dropkick
Deal 5 damage. If Vulnerable, gain 1 energy + draw 1.
🛡️ Dual Wield
Copy an Attack or Power in hand.
🛡️ Entrench
Double your Block.
💎 Evolve
Draw 1 card when you draw a Status.
💎 Feel No Pain
When a card is Exhausted, gain 3 Block.
💎 Fire Breathing
When you draw a Status or Curse, deal 6 damage to all enemies.
🛡️ Flame Barrier
Gain 12 Block. Deal 4 damage when attacked this turn.
🛡️ Ghostly Armor
Ethereal. Gain 10 Block.
⚔️ Hemokinesis
Lose 2 HP. Deal 15 damage.
🛡️ Infernal Blade
Add a random Attack to hand. It costs 0. Exhaust.
💎 Inflame
Gain 2 Strength.
🛡️ Intimidate
Apply 1 Weak to ALL enemies. Exhaust.
💎 Metallicize
Gain 3 Block at end of turn.
🛡️ Power Through
Add 2 Wounds to hand. Gain 15 Block.
⚔️ Pummel
Deal 2 damage 4 times. Exhaust.
🛡️ Rage
Gain 3 Block per Attack played this turn.
⚔️ Rampage
Deal 8 damage. Gains 5 damage each play.
⚔️ Reckless Charge
Deal 7 damage. Shuffle a Dazed into draw pile.
💎 Rupture
When you lose HP from a card, gain 1 Strength.
⚔️ Searing Blow
Deal 12 damage. Can be upgraded any number of times.
🛡️ Second Wind
Exhaust all non-Attack cards. Gain 5 Block each.
🛡️ Seeing Red
Gain 2 Energy. Exhaust.
🛡️ Sentinel
Gain 5 Block. If Exhausted, gain 2 Energy.
🛡️ Shockwave
Apply 3 Weak and 3 Vulnerable to ALL enemies. Exhaust.
🛡️ Spot Weakness
If enemy intends to attack, gain 3 Strength.
⚔️ Uppercut
Deal 13 damage. Apply 1 Weak and 1 Vulnerable.
⚔️ Whirlwind
Deal 5 damage to ALL enemies X times.
💎 Barricade
Block is not removed at start of turn.
💎 Berserk
Gain 2 Vulnerable. Gain 1 Energy each turn.
⚔️ Bludgeon
Deal 32 damage.
💎 Brutality
Lose 1 HP at start of turn. Draw 1 extra card.
💎 Corruption
Skills cost 0. When you play a Skill, Exhaust it.
💎 Demon Form
Gain 2 Strength each turn.
🛡️ Double Tap
Next Attack is played twice.
🛡️ Exhume
Put a card from Exhaust pile into hand. Exhaust.
⚔️ Feed
Deal 10 damage. If fatal, gain 3 max HP. Exhaust.
⚔️ Fiend Fire
Exhaust all cards in hand. Deal 7 damage for each.
⚔️ Immolate
Deal 21 damage to ALL enemies. Add a Burn to discard.
🛡️ Impervious
Gain 30 Block. Exhaust.
💎 Juggernaut
When you gain Block, deal 5 damage to random enemy.
🛡️ Limit Break
Double your Strength. Exhaust.
🛡️ Offering
Lose 6 HP. Gain 2 Energy. Draw 3 cards.
⚔️ Reaper
Deal 4 damage to ALL enemies. Heal for unblocked damage.
🛡️ Defend
Gain 5 Block.
⚔️ Neutralize
Deal 3 damage. Apply 1 Weak.
⚔️ Strike
Deal 6 damage.
🛡️ Survivor
Gain 8 Block. Discard 1 card.
🛡️ Acrobatics
Draw 3 cards. Discard 1.
🛡️ Backflip
Gain 5 Block. Draw 2 cards.
⚔️ Bane
Deal 7 damage. If Poisoned, deal 7 again.
🛡️ Blade Dance
Add 3 Shivs to hand.
🛡️ Cloak and Dagger
Gain 6 Block. Add 1 Shiv to hand.
⚔️ Dagger Spray
Deal 4 damage to ALL enemies twice.
⚔️ Dagger Throw
Deal 9 damage. Draw 1. Discard 1.
🛡️ Deadly Poison
Apply 5 Poison.
🛡️ Deflect
Gain 4 Block.
🛡️ Dodge and Roll
Gain 4 Block. Next turn gain 4 Block.
⚔️ Flying Knee
Deal 8 damage. Next turn gain 1 Energy.
🛡️ Outmaneuver
Next turn gain 2 Energy.
🛡️ Piercing Wail
ALL enemies lose 6 Strength this turn. Exhaust.
⚔️ Poisoned Stab
Deal 6 damage. Apply 3 Poison.
🛡️ Prepared
Draw 1 card. Discard 1 card.
⚔️ Quick Slash
Deal 8 damage. Draw 1 card.
⚔️ Slice
Deal 6 damage.
⚔️ Sneaky Strike
Deal 12 damage. If you discarded this turn, gain 2 Energy.
⚔️ Sucker Punch
Deal 7 damage. Apply 1 Weak.
💎 Accuracy
Shivs deal 4 extra damage.
⚔️ All-Out Attack
Deal 10 damage to ALL enemies. Discard 1 card.
⚔️ Backstab
Innate. Deal 11 damage. Exhaust.
🛡️ Blur
Gain 5 Block. Block not removed next turn.
🛡️ Bouncing Flask
Apply 3 Poison to a random enemy 3 times.
🛡️ Calculated Gamble
Discard hand. Draw equal cards. Exhaust.
💎 Caltrops
When attacked, deal 3 damage back.
🛡️ Catalyst
Double enemy Poison. Exhaust.
⚔️ Choke
Deal 12 damage. Whenever you play a card this turn, enemy loses 3 HP.
🛡️ Concentrate
Discard 3 cards. Gain 2 Energy.
🛡️ Crippling Cloud
Apply 4 Poison and 2 Weak to ALL enemies. Exhaust.
⚔️ Dash
Gain 10 Block. Deal 10 damage.
🛡️ Distraction
Add a random Silent skill to hand. It costs 0. Exhaust.
⚔️ Endless Agony
Deal 4 damage. Exhaust. When drawn, add a copy to hand.
🛡️ Escape Plan
Draw 1 card. If it's a Skill, gain 3 Block.
⚔️ Eviscerate
Costs 1 less for each card discarded this turn. Deal 7 damage 3 times.
🛡️ Expertise
Draw cards until you have 6 in hand.
⚔️ Finisher
Deal 6 damage for each Attack played this turn.
⚔️ Flechettes
Deal 4 damage for each Skill in hand.
💎 Footwork
Gain 2 Dexterity.
⚔️ Heel Hook
Deal 5 damage. If Weak, gain 1 Energy and draw 1.
💎 Infinite Blades
Add a Shiv to hand at start of each turn.
🛡️ Leg Sweep
Apply 2 Weak. Gain 11 Block.
🛡️ Malaise
Enemy loses X Strength. Apply X Weak. Exhaust.
💎 Noxious Fumes
At start of turn, ALL enemies gain 2 Poison.
⚔️ Predator
Deal 15 damage. Draw 2 cards next turn.
🛡️ Reflex
Unplayable. When discarded, draw 2 cards.
⚔️ Riddle with Holes
Deal 3 damage 5 times.
🛡️ Setup
Put a card from hand on top of draw pile. It costs 0 next turn.
⚔️ Skewer
Deal 7 damage X times.
🛡️ Tactician
Unplayable. When discarded, gain 1 Energy.
🛡️ Terror
Apply 99 Vulnerable. Exhaust.
💎 Well-Laid Plans
Retain up to 1 card each turn.
💎 A Thousand Cuts
When you play a card, deal 1 damage to ALL enemies.
🛡️ Adrenaline
Gain 1 Energy. Draw 2 cards. Exhaust.
💎 After Image
When you play a card, gain 1 Block.
🛡️ Bullet Time
Cards cost 0 this turn. Cannot draw more cards.
🛡️ Burst
Next Skill is played twice.
🛡️ Corpse Explosion
Apply 6 Poison. When enemy dies, deal damage to all equal to its max HP.
⚔️ Die Die Die
Deal 13 damage to ALL enemies. Exhaust.
🛡️ Doppelganger
Next turn draw X cards and gain X Energy.
💎 Envenom
Whenever you deal unblocked Attack damage, apply 1 Poison.
⚔️ Glass Knife
Deal 8 damage twice. -2 damage each play this combat.
⚔️ Grand Finale
Can only be played with 0 cards in draw pile. Deal 50 damage.
🛡️ Nightmare
Choose a card. Next turn add 3 copies to hand. Exhaust.
🛡️ Phantasmal Killer
Next turn, your attacks deal double damage.
🛡️ Storm of Steel
Discard hand. Add a Shiv per card discarded.
💎 Tools of the Trade
At start of turn, draw 1 card and discard 1 card.
⚔️ Unload
Deal 14 damage. Discard all non-Attack cards.
💎 Wraith Form
Gain 2 Intangible. Lose 1 Dexterity each turn.
🛡️ Defend
Gain 5 Block.
🛡️ Dualcast
Evoke your next Orb twice.
⚔️ Strike
Deal 6 damage.
🛡️ Zap
Channel 1 Lightning.
⚔️ Ball Lightning
Deal 7 damage. Channel 1 Lightning.
⚔️ Beam Cell
Deal 3 damage. Apply 1 Vulnerable.
🛡️ Charge Battery
Gain 7 Block. Next turn gain 1 Energy.
⚔️ Claw
Deal 3 damage. ALL Claw damage +2 this combat.
⚔️ Cold Snap
Deal 6 damage. Channel 1 Frost.
⚔️ Compile Driver
Deal 7 damage. Draw 1 card per unique Orb.
🛡️ Coolheaded
Channel 1 Frost. Draw 1 card.
⚔️ Go for the Eyes
Deal 3 damage. If attacking, apply 1 Weak.
🛡️ Hologram
Gain 3 Block. Put a card from discard to hand. Exhaust.
🛡️ Leap
Gain 9 Block.
⚔️ Rebound
Deal 9 damage. Next card played goes on top of draw pile.
🛡️ Stack
Gain Block equal to discard pile size.
🛡️ Steam Barrier
Gain 6 Block. Loses 1 Block this combat each play.
⚔️ Streamline
Deal 15 damage. Costs 1 less each play.
⚔️ Sweeping Beam
Deal 6 damage to ALL. Draw 1.
🛡️ Aggregate
Gain Energy for every 4 cards in draw pile.
🛡️ Auto-Shields
If you have no Block, gain 11 Block.
⚔️ Blizzard
Deal damage equal to 2x Frost channeled this combat.
🛡️ Boot Sequence
Innate. Gain 10 Block. Exhaust.
⚔️ Bullseye
Deal 8 damage. Apply 2 Lock-On.
💎 Capacitor
Gain 2 Orb slots.
🛡️ Chaos
Channel 1 random Orb.
🛡️ Chill
Channel 1 Frost for each enemy. Exhaust.
🛡️ Consume
Gain 2 Focus. Lose 1 Orb slot.
🛡️ Darkness
Channel 1 Dark.
💎 Defragment
Gain 1 Focus.
⚔️ Doom and Gloom
Deal 10 damage to ALL enemies. Channel 1 Dark.
🛡️ Double Energy
Double your Energy. Exhaust.
🛡️ Equilibrium
Gain 13 Block. Retain your hand.
⚔️ FTL
Deal 5 damage. If <4 cards played this turn, draw 1.
🛡️ Fusion
Channel 1 Plasma.
🛡️ Genetic Algorithm
Gain 1 Block. Permanently gains 2 more Block. Exhaust.
🛡️ Glacier
Gain 7 Block. Channel 2 Frost.
💎 Heatsinks
When you play a Power, draw 1 card.
💎 Hello World
At start of turn, add a random Common card to hand.
💎 Loop
First Orb triggers its passive an extra time.
⚔️ Melter
Remove all enemy Block. Deal 10 damage.
🛡️ Overclock
Draw 2 cards. Add a Burn to discard.
🛡️ Recycle
Exhaust a card. Gain Energy equal to its cost.
🛡️ Reinforced Body
Gain 7 Block X times.
🛡️ Reprogram
Lose 1 Focus. Gain 1 Strength and 1 Dexterity.
⚔️ Rip and Tear
Deal 7 damage to a random enemy twice.
⚔️ Scrape
Deal 7 damage. Draw 4 cards. Discard non-0-cost cards drawn.
💎 Self Repair
Heal 7 HP at end of combat.
🛡️ Skim
Draw 3 cards.
💎 Static Discharge
When you take unblocked damage, channel 1 Lightning.
💎 Storm
When you play a Power, channel 1 Lightning.
⚔️ Sunder
Deal 24 damage. If fatal, gain 3 Energy.
🛡️ Tempest
Channel X Lightning. Exhaust.
🛡️ Turbo
Gain 2 Energy. Add a Void to discard.
🛡️ White Noise
Add a random Power to hand. It costs 0. Exhaust.
⚔️ All for One
Deal 14 damage. Put all 0-cost cards from discard into hand.
🛡️ Amplify
Next Power is played twice.
💎 Biased Cognition
Gain 4 Focus. Lose 1 Focus each turn.
💎 Buffer
Next time you would lose HP, don't.
⚔️ Core Surge
Deal 11 damage. Gain 1 Artifact. Exhaust.
💎 Creative AI
Add a random Power to hand at start of turn.
💎 Echo Form
Ethereal. First card each turn is played twice.
💎 Electrodynamics
Lightning hits ALL enemies. Channel 2 Lightning.
🛡️ Fission
Remove all Orbs. Gain 1 Energy and draw 1 per Orb.
⚔️ Hyperbeam
Deal 26 damage to ALL enemies. Lose 3 Focus.
💎 Machine Learning
Draw 1 extra card each turn.
⚔️ Meteor Strike
Deal 24 damage. Channel 3 Plasma.
🛡️ Rainbow
Channel 1 Lightning, 1 Frost, 1 Dark. Exhaust.
🛡️ Reboot
Shuffle hand and discard into draw pile. Draw 4 cards. Exhaust.
🛡️ Seek
Choose a card from draw pile and put it in hand. Exhaust.
⚔️ Thunder Strike
Deal 7 damage to random enemy for each Lightning channeled this combat.
🛡️ Defend
Gain 5 Block.
⚔️ Eruption
Deal 9 damage. Enter Wrath.
⚔️ Strike
Deal 6 damage.
🛡️ Vigilance
Gain 8 Block. Enter Calm.
⚔️ Bowling Bash
Deal 7 damage for each enemy.
⚔️ Consecrate
Deal 5 damage to ALL.
🛡️ Crescendo
Enter Wrath. Exhaust. Retain.
⚔️ Crush Joints
Deal 8 damage. If last card was Skill, apply 1 Vulnerable.
⚔️ Cut Through Fate
Deal 7 damage. Scry 2. Draw 1.
🛡️ Empty Body
Gain 7 Block. Exit Stance.
⚔️ Empty Fist
Deal 9 damage. Exit Stance.
⚔️ Flurry of Blows
Deal 4 damage. Returns to hand when you change Stance.
⚔️ Flying Sleeves
Deal 4 damage twice. Retain.
⚔️ Follow Up
Deal 7 damage. If last card was Attack, gain 1 Energy.
🛡️ Halt
Gain 3 Block. If in Wrath, gain 9 more.
⚔️ Just Lucky
Scry 1. Gain 2 Block. Deal 3 damage.
🛡️ Prostrate
Gain 2 Mantra. Gain 4 Block.
⚔️ Sash Whip
Deal 8 damage. If last card was Attack, apply 1 Weak.
🛡️ Third Eye
Gain 7 Block. Scry 3.
🛡️ Tranquility
Enter Calm. Exhaust. Retain.
💎 Battle Hymn
At start of each turn, add a Smite to hand.
🛡️ Collect
Put a Miracle into hand at start of next X turns.
⚔️ Conclude
Deal 12 damage to ALL enemies. End your turn.
🛡️ Deceive Reality
Gain 4 Block. Add a Safety to hand.
💎 Devotion
Gain 2 Mantra at start of turn.
🛡️ Empty Mind
Draw 2 cards. Exit your Stance.
💎 Fasting
Gain 1 Energy at start of turn. Lose 1 Strength and 1 Dexterity.
🛡️ Foreign Influence
Choose 1 of 3 random Attacks from other characters to add to hand. Exhaust.
🛡️ Indignation
If in Wrath, apply 5 Vulnerable to ALL. Otherwise enter Wrath.
🛡️ Inner Peace
If in Calm, exit Calm. Draw 3 cards. Otherwise, enter Calm.
💎 Like Water
If in Calm at end of turn, gain 5 Block.
💎 Mental Fortress
When you change Stance, gain 4 Block.
💎 Nirvana
When you Scry, gain 3 Block.
🛡️ Perseverance
Gain 5 Block. Retain. +2 Block each turn retained.
🛡️ Protect
Gain 12 Block. Retain.
⚔️ Reach Heaven
Deal 10 damage. Shuffle Through Violence into draw pile.
💎 Rushdown
When you enter Wrath, draw 2 cards.
🛡️ Sanctity
Gain 6 Block. If last card was Attack, draw 2.
⚔️ Sands of Time
Deal 20 damage. Retain. Costs 1 less each turn retained.
💎 Sign of Misfortune
When you Scry, put a card to bottom instead of discard.
💎 Study
At end of turn, add an Insight to draw pile.
🛡️ Swivel
Gain 8 Block. Next Attack deals double.
⚔️ Talk to the Hand
Deal 5 damage. When that enemy attacks, gain 2 Block. Exhaust.
⚔️ Tantrum
Deal 3 damage 3 times. Enter Wrath. Shuffle into draw pile.
🛡️ Wave of the Hand
When you gain Block this turn, apply 1 Weak to ALL enemies.
⚔️ Wheel Kick
Deal 15 damage. Draw 2 cards.
⚔️ Windmill Strike
Deal 7 damage. Retain. +4 damage each turn retained.
🛡️ Worship
Gain 5 Mantra. Retain.
🛡️ Wreath of Flame
Next Attack deals 5 extra damage.
🛡️ Alpha
Shuffle Beta into draw pile. Exhaust.
🛡️ Blasphemy
Enter Divinity. Die next turn. Retain.
⚔️ Brilliance
Deal 12 damage. +1 for each Mantra gained this combat.
🛡️ Conjure Blade
Shuffle an Expunger (deal 9xX damage) into draw pile.
🛡️ Deus Ex Machina
When drawn, add 2 Miracles to hand. Exhaust.
💎 Deva Form
Gain 1 Energy at start of each turn (increases by 1 each turn).
💎 Establishment
Retained cards cost 1 less each turn.
🛡️ Judgment
If enemy HP ≤ 30, set to 0.
⚔️ Lesson Learned
Deal 10 damage. If fatal, upgrade a random card in deck. Exhaust.
💎 Master Reality
When a card is created, Upgrade it.
🛡️ Omniscience
Choose a card in draw pile. Play it twice. Exhaust.
⚔️ Ragnarok
Deal 5 damage to random enemy 5 times.
🛡️ Scrawl
Draw until hand is full (10 cards).
🛡️ Spirit Shield
Gain 3 Block for each card in hand.
🛡️ Vault
Take an extra turn. (not another extra turn)
🛡️ Wish
Choose: gain 3 Plated Armor, 3 Strength, or 25 Gold. Exhaust.