Time Eater
Act 3❤️ 456
🔥 Hard
🔄 Attack Pattern
Counts cards played. After every 12 cards, cleanses debuffs, heals 32 HP, gains 2 Strength, and ends your turn immediately. Hits harder below 50% HP.
Cycles Reverberate / Head Slam / Ripple → Every 12 cards played triggers Shift (heal 32, cleanse, end turn, +2 Str) → Below 50% HP: gains Haste and becomes more aggressive
⚔️ Detailed Moveset
3 hits of 7
Deals 7x3 damage.
Add Slimed to discard
Deals 26 damage and adds a Slimed card to discard.
Deals 20 damage.
Gain Strength + Block
Gains 2 Strength and Block after 12-card Shift.
Heal 32, cleanse, end turn, +2 Str
After 12 cards played: heals 32 HP, cleanses debuffs, ends your turn, gains 2 Strength.
⚔️ Quick Moveset
🔀 Phase Transitions
Powers up. Gains Haste, attacks become more frequent and harder.
📈 Ascension Changes
🃏 Recommended Cards
Deal 14 damage. Strength affects this 3 times.
Gain 30 Block. Exhaust.
Gain 2 Strength each turn.
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Block is not removed at start of turn.
Deal damage equal to your Block.
💡 Strategy Tips
- ▸ Count your cards! Plan exactly 12 per cycle to maximize value.
- ▸ Shiv and 0-cost spam decks are heavily punished by the 12-card limit.
- ▸ Quality over quantity — play fewer, stronger cards per turn.
- ▸ At 50% HP he powers up. Try to burst past the threshold.
- ▸ Debuffs get cleansed every 12 cards — reapply after each Shift.
- ▸ Powers are excellent since they don't count against the 12-card limit after playing.