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Slime Boss
Act 1 Hit Points
❤️ 140
Difficulty
⭐ Entry
🔄 Attack Pattern
Uses Slam (35 damage) and Prepare (does nothing, telegraphs Slam). At 50% HP, splits into two smaller slimes (Acid Slime L + Spike Slime L).
Turn Sequence
Turn 1: Goop Spray or Prepare → Turn 2: Slam (if Prepared) or Prepare → Alternates Prepare/Slam → Splits at ≤65 HP
⚔️ Detailed Moveset
Slam
⚔️ 35
Deals 35 damage. Telegraphed by Prepare.
Prepare
Telegraphs Slam
Does nothing. Next turn will be Slam.
Goop Spray
3 Slimed status cards
Adds 3 Slimed status cards to your discard.
Split
Spawns 2 large slimes
At ≤65 HP, splits into Acid Slime (L) and Spike Slime (L) with inherited HP.
⚔️ Quick Moveset
▸ Slam: Deal 35 damage
▸ Prepare: Intent for next Slam
▸ Goop Spray: Apply 3 Slimed (status)
▸ Split: At ≤65 HP, splits into 2 large slimes
🔀 Phase Transitions
≤65 HP (≈50%)
Splits into Acid Slime (L) and Spike Slime (L). Each inherits the Slime Boss's current HP.
📈 Ascension Changes
A4 Slam damage increased to 38
A9 HP increased to 150
A19 Split slimes are stronger
🃏 Recommended Cards
💡 Strategy Tips
- ▸ Try to kill it exactly at the split — excess damage is wasted.
- ▸ After split, focus one slime at a time to reduce incoming damage.
- ▸ AoE is decent for the split phase but burst single-target matters more.
- ▸ Weakening reduces Slam damage from 35 to ~26 — very significant.
- ▸ The split slimes inherit current HP, so get Slime Boss low before triggering.