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Hexaghost

Act 1
Hit Points

❤️ 250

Difficulty

⭐ Entry

🔄 Attack Pattern

Turn 1: Activate (no damage). Turn 2+: cycles through attacks. After 6 charge turns, unleashes Inferno — a 6-hit attack where each hit = your first attack's damage + 2.

Turn Sequence

Turn 1: Activate → Turn 2: Divider → Turn 3: Sear → Turn 4: Tackle → Turn 5: Sear → Turn 6: Tackle → Turn 7: Inferno → Repeat from Divider

⚔️ Detailed Moveset

Activate

Charges flames

No damage. Charges up for future Inferno.

Divider

6 hits, damage = HP/12+1 each

Deals (current HP / 12 + 1) damage 6 times.

Inferno

6 hits, adds Burns

Deals 6 hits. Each hit = 2 + damage of your first attack card. Adds Burn cards.

Tackle
⚔️ 10

2 hits of 5

Deals 5x2 damage.

Sear
⚔️ 6

Add Burn to discard

Deals 6 damage and shuffles a Burn into your discard pile.

⚔️ Quick Moveset

Activate: Charges flames (no damage)
Divider: Deal (HP/12+1) x6 damage
Inferno: Deal 6x(2 + first attack damage) damage
Tackle: Deal 5x2 damage
Sear: Deal 6 damage, add Burn to discard

📈 Ascension Changes

A2 Inferno base damage increased
A9 HP increased to 264
A19 Sear adds 2 Burns instead of 1

🃏 Recommended Cards

💡 Strategy Tips