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Bronze Automaton

Act 2
Hit Points

❤️ 300

Difficulty

⚡ Medium

🔄 Attack Pattern

Cycles between normal attacks and Hyper Beam (45 damage, then loses 3 Strength and is Stunned for 2 turns). Summons 2 Orb minions that buff it or attack.

Turn Sequence

Turn 1: Spawn Orbs → Turn 2-3: Boost/Flail → Turn 4: Hyper Beam (45 dmg) → Turn 5-6: STUNNED → Turn 7: Spawn Orbs → Repeat

⚔️ Detailed Moveset

Hyper Beam
⚔️ 45

Self-stun 2 turns, lose 3 Strength

Deals 45 damage. Afterwards, stunned for 2 turns and loses 3 Strength.

Boost

Gain 3 Strength

Gains 3 Strength.

Spawn Orbs

Summon 2 Orb minions

Summons 2 Orb minions that attack or buff.

Flail
⚔️ 14

2 hits of 7

Deals 7x2 damage.

STUNNED

Does nothing

Stunned for 2 turns after Hyper Beam. Free turns for the player.

⚔️ Quick Moveset

Hyper Beam: Deal 45 damage, then Stunned 2 turns
Boost: Gain 3 Strength
Spawn Orbs: Summon 2 minions
Flail: Deal 7x2 damage
STUNNED: Does nothing for 2 turns after Hyper Beam

📈 Ascension Changes

A4 Hyper Beam damage increased to 50
A9 HP increased to 320
A19 Stun duration reduced to 1 turn

🃏 Recommended Cards

💡 Strategy Tips