👹 Boss Guides
Master every boss encounter. Learn their patterns, moveset, and the best strategies to defeat them.
🌿 Act 1 — The Exordium
The Guardian
❤️ 240
Alternates between attacking and defensive mode. In defensive mode, gains Thorns (Sharp Hide) and Mode Shift. After taking enough damage in defensive mode, returns to attack mode.
Hexaghost
❤️ 250
Turn 1: Activate (no damage). Turn 2+: cycles through attacks. After 6 charge turns, unleashes Inferno — a 6-hit attack where each hit = your first attack's damage + 2.
Slime Boss
❤️ 140
Uses Slam (35 damage) and Prepare (does nothing, telegraphs Slam). At 50% HP, splits into two smaller slimes (Acid Slime L + Spike Slime L).
🏙️ Act 2 — The City
The Champ
❤️ 420
Has Defensive and Offensive stances. At 50% HP, executes (cleanses ALL debuffs, gains Metallicize 5, enrages with +5 Strength). Alternates between face slaps and heavy attacks.
The Collector
❤️ 282
Starts by summoning 2 Torch Head minions (each attacks for 7). Re-summons if killed. Gains Strength over time. Uses Mega Debuff to apply 3 Weak + 3 Vulnerable.
Bronze Automaton
❤️ 300
Cycles between normal attacks and Hyper Beam (45 damage, then loses 3 Strength and is Stunned for 2 turns). Summons 2 Orb minions that buff it or attack.
🔥 Act 3 — The Beyond
Awakened One
❤️ 300 (phase 1) + 300 (phase 2)
Phase 1: Gains 2 Strength per Power you play. Uses Slash (20) and Soul Strike (6x4). Phase 2: Heals to full, becomes more aggressive but no longer punishes Powers.
Time Eater
❤️ 456
Counts cards played. After every 12 cards, cleanses debuffs, heals 32 HP, gains 2 Strength, and ends your turn immediately. Hits harder below 50% HP.
Donu and Deca
❤️ 250 each
Donu (circle): buffs 3 Strength to both, deals damage, applies Block. Deca (decahedron): applies 2 Vulnerable/Frail, deals damage. Both scale endlessly together.