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Act 4 - The Ending

The final floor. Two fights: the Shield and Spear elites, then the Corrupt Heart itself. Only accessible if you collected all 3 keys.

🎯 Strategy Overview

Act 4 is two fights: Shield & Spear, then the Corrupt Heart. You need a deck that can deal 800+ total damage while surviving massive incoming damage. Scaling is everything.

📋 Priorities

  1. 1 Scaling damage (you need to kill 800 HP)
  2. 2 Damage mitigation (Intangible, Buffer, high Block)
  3. 3 Minimizing cards played per turn (Beat of Death)
  4. 4 Artifact management (Heart gains Artifact regularly)
  5. 5 HP conservation in Shield & Spear fight

⚔️ Elite Encounters

Shield and Spear

❤️ Shield: 120, Spear: 160

Two enemies. Spear Smashes for high damage and applies Burns. Shield blocks, heals Spear, and can gain Strength. Kill Shield first or Spear first depending on your deck.

Attack Pattern

Spear: Smash (25) + Burns. Shield: Protect (30 Block to Spear) + Heal Spear (heal 7). Shield gains Strength over time.

Strategy

Usually kill Spear first (higher damage threat), then Shield. Shield's healing and blocking makes Spear harder to kill if Shield lives. Burst damage is key.

This fight is the warm-up for the Heart — conserve HP if possible
Kill Spear first in most cases — higher damage output
Shield heals Spear for 7 each turn — the fight drags if Shield lives
Burns from Spear add up — exhaust them if you can

👹 Boss Encounters

⚠️ Common Mistakes

💡 Tips