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Act 3 - The Beyond

The final stretch. Enemies are brutal and your deck must be fully formed. Every decision matters as you approach the Spire's peak.

🎯 Strategy Overview

Act 3 is the final test. Your deck should have a clear win condition, reliable block, and answers for the specific boss you're facing. Focus on consistency over raw power.

📋 Priorities

  1. 1 Deck consistency (card draw, energy generation)
  2. 2 Boss-specific preparation (check which boss you'll face)
  3. 3 Scaling that can handle 300-500 HP bosses
  4. 4 Status card management (Burns, Wounds, Dazes, Voids)
  5. 5 Strategic resting vs upgrading at campfires

⚔️ Elite Encounters

Giant Head

❤️ 500

Has Slow — gains 1 Strength for every card you play each turn. Massive HP pool (500). Pure endurance/scaling check.

Attack Pattern

Count (does nothing, counts cards played) → Glare (12 dmg + Weak) → It Is Time (30+ dmg, increases with Strength)

Strategy

Play as FEW cards as possible per turn to minimize Strength gains from Slow. You need strong scaling to deal 500 damage. Quality over quantity.

Slow means EVERY card you play gives it +1 Strength
0-cost card spam decks are destroyed by this enemy
Poison and passive damage (Noxious Fumes) are excellent — they don't trigger Slow
500 HP is massive — you need real scaling to win

Nemesis

❤️ 185-200

Goes Intangible (reduces ALL damage to 1) every other turn. Adds Burns to your deck. Scythe attack deals 45 damage.

Attack Pattern

Attack (45 dmg) → Intangible turn (add 5 Burns) → Attack → Intangible → ...

Strategy

Only deal real damage on non-Intangible turns. Multi-hit attacks get maximum value (each hit reduced to 1 vs Intangible). Block heavy on attack turns.

Multi-hit attacks are terrible when Intangible — save them for attack turns
45 damage Scythe requires heavy blocking
Burns clog your deck and deal damage — exhaust or medical kit helps
Shiv-heavy decks suffer greatly here

Reptomancer

❤️ 190-200

Summons Dagger minions (25 HP each, deal 9 damage + 1 Wound). Can summon up to 4. If 4 daggers are alive, uses Big Bite for 30 damage.

Attack Pattern

Summon 2 Daggers → Snake Strike (16x2) → Summon more → Big Bite (30) if 4 daggers alive

Strategy

Kill the Daggers immediately! They deal significant damage each turn and Wounds clog your deck. AoE is amazing. Don't let 4 Daggers accumulate.

Daggers have only 25 HP — kill them quickly
If 4 Daggers are alive, Reptomancer uses Big Bite (30 damage)
AoE is incredible — kills Daggers and damages Reptomancer
This is considered one of the hardest elites in the game

👹 Boss Encounters

⚠️ Common Mistakes

💡 Tips