🏙️

Act 2 - The City

The difficulty ramps up significantly. Enemies hit harder and have more complex mechanics. Your deck needs to be taking shape.

🎯 Strategy Overview

Act 2 is where your deck needs a clear win condition. Damage scaling (Strength, Poison, Orbs, Stance dancing) becomes essential. You should have answers for AoE encounters and multi-enemy fights.

📋 Priorities

  1. 1 Damage scaling (Demon Form, Noxious Fumes, Defragment, Deva Form)
  2. 2 AoE for multi-enemy fights (Immolate, Die Die Die, Electrodynamics)
  3. 3 Reliable block generation (Shrug It Off, Footwork+, Glacier)
  4. 4 Status card management (exhaust, card draw)
  5. 5 Elite fights for critical relics

⚔️ Elite Encounters

Gremlin Leader

❤️ 140-148

Summons Gremlin minions and buffs them. Re-summons when minions die. The longer the fight, the more overwhelming the minions become.

Attack Pattern

Rally (summon 1 Gremlin) → Encourage (buff all minions +3 Str + 6 Block) → Attack (6x3) → Rally → cycles

Strategy

Kill the Gremlin Leader directly — don't waste time on minions unless they're about to kill you. AoE helps but the leader is the priority.

Focus the leader — minions respawn endlessly
Encourage buffs ALL minions — more minions = more dangerous
AoE can clear minions but leader should be primary target
Weak on the leader reduces total incoming damage significantly

Book of Stabbing

❤️ 160-168

Multi-stab attack that increases by 1 hit each turn. Starts at 6x(6 damage) and grows every turn. Pure DPS race.

Attack Pattern

Turn 1: Multi-Stab 6x6 → Turn 2: Multi-Stab 7x6 → Turn 3: Multi-Stab 8x6 → ... (adds 1 hit per turn)

Strategy

Kill it as fast as possible. Every turn it lives, it gets one more hit. Weak is extremely valuable since it reduces every single hit.

Weak reduces EVERY hit — massive damage reduction
Multi-hit means Thorns and Flame Barrier are great
This is a pure DPS check — slow decks will die
Piercing Wail is one of the best cards against this elite

Slavers

❤️ Blue: 46, Red: 46, Taskmaster: 64

Three-enemy encounter. Blue Slaver applies Weak, Red Slaver applies Entangle (can't play attacks for 1 turn), Taskmaster adds Wound status cards.

Attack Pattern

Blue: Stab (12) + Rake (7, apply 2 Weak). Red: Stab (13) + Scrape (8, apply Entangle). Taskmaster: Scouring Whip (7, add Wound to discard)

Strategy

Kill Blue Slaver first (Weak is annoying), then Red Slaver (Entangle is dangerous), then Taskmaster. AoE is excellent here.

Entangle from Red Slaver prevents playing Attacks for 1 turn — very dangerous
Wounds clog your deck — card removal helps afterwards
AoE is king in this fight
Kill order: Blue → Red → Taskmaster (or Red first if Entangle is scarier)

👹 Boss Encounters

⚠️ Common Mistakes

💡 Tips