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Act 1 - Exordium

The beginning of your journey through the Spire. Establish your deck's identity and prepare for the challenges ahead.

🎯 Strategy Overview

Act 1 is about building a functional deck. You need enough damage to kill elites and the boss, plus basic defense. Don't take too many cards — a lean deck is better than a bloated one. Prioritize cards that deal damage or apply Vulnerable.

📋 Priorities

  1. 1 Front-loaded damage (Carnage, Predator, Ball Lightning)
  2. 2 Vulnerable application (Bash+, Leg Sweep, Uppercut)
  3. 3 Basic scaling (Inflame, Footwork, Defragment)
  4. 4 Card removal at shops (remove Strikes first)
  5. 5 Taking 2-3 elites for better rewards

⚔️ Elite Encounters

Gremlin Nob

❤️ 106-111

Gains 2 Strength every time you play a Power card. Starts with Enrage and hits increasingly hard.

Attack Pattern

Turn 1: Bellow (Enrage, +2 Str per Power) → Skull Bash (8 dmg + 2 Vulnerable) or Rush (14 dmg) alternating

Strategy

Do NOT play Power cards. Focus on Attacks and Skills. Front-load damage and apply Vulnerable/Weak. Kill fast before Strength snowballs.

Every Power card gives Nob +2 Strength — avoid them entirely
Weak is extremely valuable to reduce his scaling damage
This fight is the #1 reason Act 1 decks should prioritize attack cards
If you must play a Power, do it on the killing turn

Lagavulin

❤️ 112-116

Sleeps for 3 turns with 8 Block each turn. Awakens after 3 turns or when attacked. Each turn applies -1 Strength and -1 Dexterity (permanent debuff).

Attack Pattern

Sleeping: 8 Block per turn for 3 turns → Awakens → Siphon Soul (-1 Str, -1 Dex) and Attack (18 dmg) alternating

Strategy

Either burst through 8 Block during sleep to deal free damage, or set up during sleep turns and kill fast after awakening. The longer the fight, the weaker you get.

Str/Dex debuffs are permanent and cumulative — end the fight quickly
You can use the 3 sleep turns to set up Powers and buffs
Artifact prevents the Str/Dex loss — very valuable here
With strong enough damage, attack immediately to get free hits through 8 Block

3 Sentries

❤️ 39-45 each

Three enemies that alternate between attacking and adding Daze (status) cards to your discard pile. Left and right Sentries add Dazes; center attacks.

Attack Pattern

Left+Right: Bolt (9 dmg) and Daze (add 2 Dazes) alternating. Center: opposite pattern. One group attacks while others Daze.

Strategy

Kill the outer Sentries first to stop Daze flooding. AoE is excellent. Focus one side, then the other, then center.

Dazes clog your draw pile and waste card draws
AoE attacks (Cleave, Whirlwind, Dagger Spray) are incredibly strong
Kill outer sentries first — center alone is manageable
If you can't AoE, focus-fire one at a time

👹 Boss Encounters

⚠️ Common Mistakes

💡 Tips